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Lexicanum

Canoptek Wraith-Type

A phasing machine predator that ignores normal lanes.

Threat File — Canoptek Wraith-Type

TR 9 · Necrons
NecronPhaseMachineStat Block Priority: Medium
Canoptek Wraith-TypeTR 9Machine · Skirmisher
NecronPhaseMachine
Defense 17 · Vitality 80 · Move 40 ft. (hovering) · Initiative +4
STR +4AGI +4TGH +4INT -2WIL +2PRS -4

Proficiencies: Stealth +7

Senses: Sees normally in total darkness

// Traits

Dimensional Destabilizer. The wraith moves through walls, floors, and cover as if they were absent and may end its move inside a defended position. It cannot end its move inside solid matter.

Phase-Slick Chassis. If the wraith moved through solid matter this round, attacks against it are made at Disadvantage.

// Actions

Vicious Whip-Coils. The wraith makes two strikes. Melee Attack: +7 to hit, reach 10 ft., one target. Hit: 1d10 + 4 slashing damage. A target hit twice in the same turn is Grappled and Pinned.

Through-Wall Ambush. The wraith erupts from a surface adjacent to a target and makes one Vicious Whip-Coils strike with Advantage. The target gains no Defense bonus from cover until the start of the wraith's next turn; its cover is where the attack came from.

Drag Into the Stone. Once per scene, the wraith pulls a creature it has Grappled partway into a phasing surface: the target takes 3d10 bludgeoning damage and is held fast — Grappled and unable to move — until it or an ally frees it with a Strength check DC 15.

// Reactions

Phase Recoil. When the wraith takes damage, it may immediately slide 10 feet into or through an adjacent surface, releasing any creature it has Grappled.

Morale: Does not make Morale checks. It patrols, purges, and returns to the tomb walls when the intrusion metric reads zero.

Tactics: The wraith exists to invalidate the phrase 'we hold this room.' Attack from surfaces, retreat into them, and never approach along a lane the party can watch. Its counter is catching it in the open between phases — make the party earn that timing.

Loot / Evidence / Hooks: Its destabilizer core lets a fist-sized object pass through a bulkhead once before burning out; every guild of thieves in the subsector knows the rumor.

Enemy Dossier

GM Reference

A Canoptek Wraith-Type is a tomb-guardian probe that treats walls as suggestions: a segmented machine serpent phasing through cover, floors, and the party's defensive plan. It kills intruders the way a filter removes contaminants.

// Battlefield Use

Use this enemy when no position should feel secure — the thing that comes through the wall behind the barricade.

// Threat Profile

High durability, dimensional-phase movement through solid matter, strong melee, ignores cover and lanes entirely, no morale.

// Signature Traits

Dimensional Destabilizer. Moves through walls, floors, and cover as if they were absent; it may end its move inside a defended position.

Phase-Slick Chassis. While it moved through solid matter this round, attacks against it suffer Disadvantage.

// Signature Actions

Vicious Whip-Coils. Multiple fast melee strikes; a target hit twice in one turn is grabbed and Pinned.

Through-Wall Ambush. Erupts from a surface adjacent to a target: attack with Advantage; the target's cover is meaningless this round.

Drag Into the Stone. Once per scene, pulls a grabbed target partway into a phasing surface: heavy damage and the target is restrained until freed.

Morale: None; it patrols, purges, and returns to the tomb walls when the intrusion metric reads zero.

Tactics: The Wraith exists to invalidate the phrase 'we hold this room.' Attack from surfaces, retreat into them, and never approach along a lane the party can watch. Its counter is catching it in the open between phases — make the party earn that timing.

// Variants
Patrol Wraith PairWhip-Coil Hunter WraithTomb-Core Warden WraithMalfunctioning Wraith (phases unpredictably, dangerous to all)

Full Stat Block Priority: Medium

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