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Lexicanum

Zoanthrope

A floating psychic artillery beast.

Threat File — Zoanthrope

TR 9 · Tyranids
TyranidPsychicSynapseStat Block Priority: High
ZoanthropeTR 9Xenos · Psyker
TyranidPsychicSynapse
Defense 16 · Vitality 70 · Move 30 ft. (hover) · Initiative +2
STR -2AGI +1TGH +2INT +3WIL +5PRS +0

Saves: Willpower +8

Senses: Perceives the battlefield psychically; darkness, smoke, and camouflage do not impede it

// Traits

Warp Field. A psychic shield turns aside most fire: the zoanthrope ignores any single hit that deals 10 or less damage. When a single hit deals 20 or more, the field collapses until the end of the zoanthrope's next turn.

Synapse Node. Lesser tyranids within 60 feet do not make Morale checks and act with coordinated purpose.

Shadow in the Warp. Enemy psykers within 30 feet make psychic actions at Disadvantage and risk Perils on any failure. The hive mind is louder than their god.

// Actions

Warp Lance. Ranged Attack: +8 to hit, range 120 ft., one target. Hit: 3d10 psychic damage. This attack ignores cover and armor-based Defense bonuses.

Warp Blast. Each creature in a 15-foot-radius zone within 90 feet makes a Willpower Save DC 15, taking 3d8 psychic damage on a failure or half on a success. A creature that fails is left reeling and makes its next attack at Disadvantage.

// Reactions

Psychic Scream. When its Warp Field collapses, the zoanthrope may shriek: creatures within 20 feet make a Willpower Save DC 15 or are Frightened until the end of their next turn, and psykers who fail also take 2d8 psychic damage.

Morale: Does not make Morale checks. It drifts backward under threat, screened by broods, and fights until the hive mind stops spending it.

Tactics: Float it behind the wave and delete the party's best cover position each round — its lance makes fortifications a rotating resource. Small arms are a false answer against the warp field; the party must mass fire or close through the swarm.

Loot / Evidence / Hooks: Its oversized cranium contains psychically resonant tissue the Scholastica Psykana quietly pays fortunes to dissect.

Enemy Dossier

GM Reference

The zoanthrope is a hovering psychic organism — an atrophied body beneath a skull the size of a hab door, kept aloft by the same warp force it throws as artillery. It is the hive mind's cannon, and the shadow it casts in the warp arrives before the blast does.

// Battlefield Use

Use this enemy as tyranid artillery and anti-psyker pressure — a threat the party's cover, armor, and sorcery all answer poorly.

// Threat Profile

Threat Profile: Medium body, warp-shielded durability, heavy psychic blasts that ignore cover, synapse projection, floats above terrain, priority target that punishes the approach.

// Signature Traits

Warp Field. A psychic shield turns aside most incoming fire; only heavy or massed hits collapse it, and it re-forms between waves.

Synapse Node. Lesser tyranids within 60 feet check no Morale and act with purpose.

Shadow in the Warp. Enemy psykers within its presence cast at Disadvantage and risk Perils; the hive mind is louder than their god.

// Signature Actions

Warp Lance. Focused psychic blast that ignores cover and armor-based Defense bonuses; aimed at whatever the party hides behind best.

Warp Blast. Area detonation on a zone; failed Willpower Saves take full psychic damage and are left reeling.

Psychic Scream. When its warp field breaks, it may shriek: nearby creatures save against fear and psykers suffer worst.

Morale: No Morale; it drifts backward under threat, screened by broods, and fights until the hive mind stops spending it.

Tactics: Float the zoanthrope behind the wave and delete the party's best cover position each round — its lance makes fortifications a rotating resource. The warp field means small arms are a false answer; the party must mass fire or close through the swarm. Neurothrope and paired broods scale it from artillery piece to encounter core.

// Variants
Zoanthrope Brood (linked battery)Neurothrope (leech-pattern leader)Warp-Siphon Zoanthrope (anti-psyker specialist)

Full Stat Block Priority: High

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