Psychic Powers & Perils
Psychic power in Bolt & Blade is stronger than ordinary class abilities and priced accordingly. Psykers, Librarians, and future warp-touched classes all share one loop — and one table the whole party learns to fear.
You can be powerful. You cannot be safe. — This chapter is a transcription outline: the rules below name what is being drafted, not final law. Full text replaces each entry as the rites are locked in at the table.
What This Chapter Governs
Being TranscribedThe Psyker Loop. Use a power normally for controlled effects. Push it for greater effect. When you Push, you risk Perils of the Warp.
Perils of the Warp. Perils can damage, corrupt, summon attention, twist the scene, or create story consequences. Something is always listening.
Psychic Save DC & Attack. The target number enemies resist against, and the attack bonus for offensive powers.
Warp Notes. Lingering weirdness, daemonic attention, visions, and corruption triggers that follow a psyker home.
▸ Psychic disciplines and the full list of powers are reference material, archived under Abilities.